We didn't want you to leave that, but we wanted to give you the other layer on top, and that's really what we tried to do with Godfather II. In Godfather I, at the end of the day, we called you a don, but you were still just doing the action, kick-ass part. We really tried to tie those experiences together, which is a really big difference from what we did in Godfather I. You can go back and forth and send guys off and come back. You see what the other families are doing, make decisions for your family, figure out which guys need to be upgraded, send guys to different spots, figure out which important people in the world have influence and you want to get in your pocket, and then you drive into the game, go back into the 3-D world and play it. That's why we have this whole mode where you zoom out from the world, you have this map with a whole strategy layer on top, and this is where you get to act as a don. How are they going to make their family successful? Who do they need to be in the family? Who do they need to do a hit on? What information do they need to get? Who do they need to get in their pocket? We saw that this was our Don's View. On our mind was, when there's chin-scratching, they're thinking about what the other families are doing. We basically sat there, and the whole time you're watching the movies - they take three hours - there are 10 minutes of action and a lot of conversation and chin-scratching. The other families are playing this game of organized crime. In this one, we really tried to make it like the Corleones are playing the world of organized crime. In Godfather I, the story and the open-world game were really disconnected. People like running these businesses and taking over the protection business in Godfather I, an open-world action game tying into The Godfather story. In Godfather I, we wanted to build on that, and in Godfather II, we took the features that we thought were the best ones. We really wanted to make a game, and we want to be in the open-world space.
#THE GODFATHER 1 PS3 LICENSE#
One, most people take a license and make a game where you're playing the movie, and then you get to do some action in between. WP: Does The Godfather II tie in with the first game? Is it a follow-up, or is it a different standalone story? I'm Hunter Smith, and I'm the executive producer on The Godfather II.
WP: Who has the honor to speak with us? State your name, rank, and occupation!